In the last
post I discussed the three key questions to use when selecting an educational
application. This post will report about educational applications that can be
used to address automaticity/ math fact fluency. Dell defines automaticity as, “basic skills as
the fast, accurate, and effortless processing of content information” (122).
Some types of
educational applications that address automaticity/ math fact fluency are:
![]() |
| FASTT |
FASTT Math (Fluency and Automaticity
through Systematic Teaching and Technology: a math program intervention program
that helps students acquire math fact fluency. This program assess students’
command of basic facts by measuring response time and then generates customized
activities based on the results.
Timez Attack: Focuses solely on multiplication
facts, teaching 2 to 12 times tables.
![]() |
| Timez Attack |
-
Arcademic Skill Builder: These are math games designed to help
automaticity in addition, subtraction, multiplication, division, integers,
fractions, and ratios. There are multiplayer and single-player games to choose
from. This program can also be customized to meet the students’ skill level.
References:


Devan, I love how you incorporated pictures of the games! I personally enjoyed learning about all the games students can play to help with math fact fluency. I really hope that I can use them in my math classroom one day!
ReplyDeleteDevan,
ReplyDeleteI researched Timez Attack as well. I thought it was a great math source for the students. The game allows the students to practice their math facts and enjoy playing the game at the same time. I think as a teacher I will be using this in my classroom. Great blog!